For those unfamiliar with these passes, the customer pays a flat fee upfront (usually ten dollars) and this grants access to a new pool of cosmetic items that can be unlocked by grinding in game during the pass period. If the buyer is unable to grind for the items, they can pay additional money to unlock said items quickly. Fortnite抯 Battle Pass was incredibly successful and has returned multiple times since its inception. The game progression system is tied to cosmetics and it is free to play, so it makes sense for Epic.
Rocket League is not a free game and has a long history of letting players pay money to gamble for cosmetics (this setup has been a license to print money for developer Psyonix). The whole thing feels a bit more slimy when not attached to a F2P game. PUBG was the first major full-priced game to offer a similar pass (PUBG was called an Event Pass), but it obviously wasn going to be the last.
Psyonix estimates Rocket League Trading player will be able to earn the majority of the available Rocket Pass rewards during the limited time period if they invest around 100 hours into the game. As always, if you feel like 100 hours is too much, you can also pay more to get those items your already paid once to get a chance at. The Rocket Pass will offers lots of new explosions, paint jobs, toppers, wheels, and more.
Rocket League provided more details for the Rocket Pass today, a limited-time progression system available to www.lolga.com players starting September 5 and running through November 26.This doesn't come as much of a surprise, as Psyonix mentioned last month that it would be retooling Rocket League's progression system through the introduction of the limited-time passes.